A heads-up display is safe, smart, and revolutionizing. With the amount of distractions on the road, utilizing this form of augmented reality to have speed and approaching turns display on your windshield helps maintain your focus. With head-up displays, pertinent information projects directly in your line of sight to keep you focused on the road, improving safety and comfort. Visteon was the first to launch combiner HUDs in 2009, and expanded to windshield HUDs.
Animation DetailsTurns on or off the display of a list of animation details, which include: Playback Speed, Current Character, and IK Blend. The details are displayed above the Frame Rate in the bottom-right corner of the panel. The default is off. Camera NamesDisplays the camera name (such as persp, top, side, front) in the bottom-center of the view panel. The default is on. Caps LockDisplays an in-view message when Caps Lock is on. The default is on.
Current AssetWhen set, any subsequent nodes you create are automatically added to that asset.Current FrameDisplays the current playback frame number in the bottom-right corner. The default is off. EvaluationIndicates the current evaluation mode. SeeinPreferences Animation to change evaluation nodes. If you are in, then only 'Evaluation: DG' displays. If you are in or, 'Evaluation: Serial' or 'Evaluation: Parallel' displays, along with the EM State. EM State indicates whether the Evaluation Manager has an up-to-date evaluation graph, or if it needs to re-build the graph the next time evaluation is triggered by a playback.
For example, when something in the DG changes, such as the deletion of a node connection, the Evaluation Manager is no longer in sync with the DG, so the Heads Up Display shows 'Rebuild required'.When an evaluation is triggered, the Evaluation Manager rebuilds the EM graph and the HUD shows 'Ready'. If the option is active, which only occurs when you use Serial or Parallel mode, 'GPU Override' displays, which counts the number of mesh vertices (in thousands) being evaluated by the GPU, instead of the CPU. For example, if the HUD shows GPU Override: Enabled (94k), this indicates that 94 000 vertices are being evaluated by the GPU.Focal LengthDisplays the focal length of the current camera in the bottom-right corner. The default is off.
Frame RateDisplays the frame rate in fps for the current view in the bottom-right corner. The default is off.
HIK DetailsDisplays the current HumanIK Keying Mode for your scene in the bottom-right corner. The default is off. Material Loading DetailsDisplays the progress of material and texture loading. This information is most useful if used with the Deferred and Parallel Material Loading Modes in the Preferences window, Display category.
See for more information.The Materials To Load and Textures To Load fields in the HUD indicate 0 when material realization is complete and textures have completed loading. Object DetailsDisplays a list of object details that includes: Backfaces, Smoothness, Instance, Display Layer, Distance From Camera and number of Selected Objects. The details are displayed in the top-right corner of the panel. The default is off.
Origin AxisDisplays the global axis at the origin (0, 0, 0) within the perspective view. The default is off. Particle CountDisplays the total number of particles and the number of selected nParticles in the scene. Particle Count includes the number of nParticles and classic particles in the scene. Poly CountDisplays polygon statistics for the visible objects displayed in the view panel, including Vertices, Edges, Faces, Triangles, and UVs. This feature is useful for games development. The first column on the left lists the total components of all the polygons in the scene.
The second column lists the total components of the selected polygon(s). The third column lists the total selected components.
The default is off. Scene TimecodeDisplays the scene timecode in the bottom-right corner of the scene view. Default is off. Select DetailsDisplays the current state of Soft Selection in the bottom-right corner of the scene view.
SymmetryDisplays the current axis of symmetry in the top-middle of the scene view if Symmetry is active. The default is on. View AxisDisplays the global axis in the bottom-left corner of all views. The default is on. ViewCubeDisplays the ViewCube in the top-right corner of the view panel.
The default is on.Viewport RendererDisplays the viewport type (High Quality, Viewport 2.0) in the top-center of the viewport. The default is off.
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March 2023
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